FAC, NOD, CLR, and CLO

In-depth review

Base descriptions:



FACWWWW - Show face W in the message box.



NOD - Wait for player input before resuming script.



CLR - Clear message box.



CLO - Close message box.





CLR will clear all text in the current text displayed, this is usually used when you have alot of text in one sitting.

Like whenever you have huge strings of text in something like a cutscene, the text may act weird, and break to

a new line unexpectedly.

The CLR command will reset the amount of characters until the next automatic line break.





CLO is used to close the text box.

Normally after a message is displayed, the text box won't dissapear until after the scripted event ends.

That can be highly inconvenient, as the text box may be in the way of a cutscene.

Using CLO, will completely remove the text box along with any text and FAC pictures.

It also acts like a CLR command, where it clears the text.



If you want to display another message after using CLO, you just need to put in another MSG command.





NOD is used to pause the script until the player presses a button.

This command is often used after a MSG command, but this can be put anywhere in the script.

data

In this example, the player would have to press a button, before they would be given the weapon from the AM+ command





FAC is used to display a FAC picture in the text box.

You can use the argument decoder to see which FAC picture you're using.





If you want to know more about FAC pictures, I go over that, here.

Previous Lesson: MSG, MS2, and MS3

Next Lesson: IT+, IT-, ITJ, and GIT

Table of Contents