Creating a map

Beginners

Now that you have your exe loaded up, let's start by making our own map to do all sorts of tests in.

To make a new map, go to the left side where all of the maps are.

data

Right-click anywhere on there and choose new.

It should show you something like this:

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All of these options allow you to customize your own map to your liking.

I'll explain what all these things do:





Filename: each map has there own file in the data folder(inside the stage file), this will be the name of this maps file.

This will also be the tab name of your map when you are working on multiple maps.



Map name: Whenever you use the MNA command, it will show the map name at the top of the screen for a short time.

(Usually used when the player enters the map)



Tileset: This will be the tileset that the map uses

*Note, you can only use 1 tileset per map, BUT you can change the tileset whenever you want to.



Npc Set (1 & 2): This determines which spritesheets the game will use to display npcs on this map.


*Note, certain npcs are only affect by the Npc Set 1, others are only affected by the Npc Set 2, and some npcs are affected

by neither.



Scroll Type: This will change how the BACKGROUND scrolls, not the PLAYER CAMERA.



Special Boss: For if your planning to use a boss in the map.


*Note, some bosses like Balrog, Misery, and Curly do not show up in this list, however you CAN still use those bosses.


It is also possible to fight multiple bosses at the same time.


I'll go over on how to initiate boss fights in a later lesson.



*Go to mapdata mode if you want to edit the mapdata of a map you've already made







Now, set up the Mapdata to look like this:

data

And click "OK"



Your new map will be at the bottom of the map list.



Now click on it, and you should see a map that is completly black(which means it's empty).

And you should see the tileset for PrtPens right above the map.

data

The little white box in the top left corner shows which tile(s) you currently have selected.

*Note, you can hold and select multiple tiles, and place them on the map.

Just click anywhere on the map to place down the tile you currently have selected.

*If you don't like where the tileset is, you can double click it to pop it out and move it somewhere else





Now set up the map to look like this:

*Note, if you go to the view tab next to file, and go to map scale, you can zoom in and out on the map. Which is extremely

useful.

data

*Another note, if you press the delete key, you'll go into delete mode, which will let you erase tiles.

It doesn't need to look exactly like this, we just need a small empty room to start our next lesson.

But before we get to that, there's still a couple of things I need to explain about tile mode.


First off:

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Visible Layers: Don't worry about this.



Active Layer: Don't worry about this one either.



Draw Modes:


Draw: Pretty self-explanatory


Fill: Fills in any empty space with the current selected tile(s)

*Note, if you have an enclosed empty space, it will only fill in the empty spots in that space.


Replace: Replaces the tile, and all similar tiles with the current selected tile(s)


Rectangle: Click and hold on the map, the selected area will be replaced with the current selected tile(s)


Copy: Click and hold on the map, then go to draw, you can now draw the selected area from copy.



Misc:


Show Tyle Types: Not important right now, i'll explain what tile types are in a later lesson.


Show Grid: Shows a grid on the map(it can make tile placement easier)


Show Entity Boxes: Puts a white box around the locations of entities.


Show Entity Sprites: Shows the actual entity itself.


Show Entity Names: Shows the names of the entities, you've put down.



Also, if you right-click in the map, it will bring a up a list of commands:


Undo and Redo: Undo and Redo tile placements.


Shift map: Will move all tiles on the map(can move NPC's too).


Resize map: Change the size of the map.


Generate CMP: Creates a CMP command for the spot you clicked on.


Generate TRA: Creates a TRA command for the spot you clicked on(you still need to put in your own event # for it).

Previous Lesson: Loading up your game

Next Lesson: Creating a map (part 2)

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